@Rickyngk is this on prepared package@ar2rsawseen which prepared package you mean?
Btw, now ios player and android player show black screen only. Do you get the same problem?
Update, I see @MobAmuse ask the same question.
@Rickyngk oh wow, so did you find the best way to address that?
Unfortunately, I did not found any good enough solution. I have to:
+ turn off all supported device orientation
+ remove all splash screens (use white splash screen).
+ Modify shouldA…
i removed all files under assets folder, re-exported them again and compiled - looks like it works fine now. I left all orientation modes in xcode enabled, but in Gideros Studio, I picked Landscape-right in project properties and auto-rotate for iph…
I'm using Qt5.
While compiling, it says:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -c -pipe -O2 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDK…
I'd like to report fps issue for new version. In AP, fps is dropped from 30 fps to 12 or lower on iPhone4.
I also attach profiler of 2013.6.3 version. For new version GPU show better performance with 20ms, but CPU is over 100
(My IP4 has been upg…
Not sure if it happens on older version, but on this version, XCode says "luasocket.a file is universal (2 slices) but does not contain a(n) armv7s slice"
In the order hand, it seems something wrong with gdrexport. Application crashes right away i…
A little bit difference from my case. But try:
- download http://zlib.net/zlib-1.2.8.tar.gz
- extract (on iOS), and try to build:
- copy .a file to your project and remove libz.dylib
Hope that help !
After some tests, I choose Bluestack
p/s: a simple scripting for adjust bluestack screen size on windows
from sys import argv
from _winreg import *
key = OpenKey(HKEY_LOCAL_MACHINE, r'Software\BlueStacks\Guest…
I guess your problem is from OpenGL, which has limited maximum image size
For more detail:http://www.opengl.org/archives/resources/faq/technical/texture.htm
"21.130 What's the maximum size texture map my device will render hardware accelerated?"
About "game for two", there're some changes in description. Would you please help me to correct it !
I found that something changed in Core.class caused our games crashed
NewSprite = Core.class(Sprite)
local initfunc_Sprite= Sprite.new
Sprite.new = function(...)
local obj = initfunc_Sprite(...)
@john26: I thought about it, but get problems in find put a way to number all sprites, especially real-time adding/removing child.
I also think about "label" sprites by hierarchy index. I'll post when finish
Edit: Oop,"label" idea failed becau…