Quick Links: Download Gideros Studio | Gideros Documentation | Gideros Development Center | Gideros community chat
pie - Gideros Forum

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Top Posters

pie

About

Username
pie
Joined
Visits
2,602
Last Active
Roles
Member

Comments

  • @gemboy100 I know it's not the same thing but the effect should be similar: did you think about using RenderTarget on the groups of vertices and rotate the resulting objects (Sprites/Bitmaps)?
  • @antix it works as it is, since it is pure lua: what's missing there is how to actually use it in a gideros game, but I feel it depends on how you would use it inside you project. I can share my experience with it, but it is one of the first things…
  • Release of AnotherMovieClip 0.7 remixed it a bit: it seems to work better in my old projects
  • @gemboy100 really interesting, thank you! did you try using gideros Path2d? http://docs.giderosmobile.com/reference/gideros/Path2D#Path2D
  • @meobeou I think that Texture.REPEAT is used to fill a Mesh, Shape or a Pixel object (which you can extend at your pleasure) with a repeated texture. To achieve the infinite scrolling I would go for 2 objects one aside of the other that scroll from …
  • hgy29 nesting Core.asyncCall inside a Timer.delayedCall of 1ms I don't get the error at all. Thank you! Unfortunately I am not able to replicate the issue in a standalone project to debug it properly: it happens only in a game I'm making. Theoretic…
  • Nevermind, found it! thanks For the records: /sdcard/Android/data/com.packname...
  • Release of AnotherMovieClip 0.6 -Rewritten amcloop without "for" loop -now it's possible to start animation from # frame -better "pause" control Like before, if you spot any bug or optimization chance, please let me know
  • Thank you, I will try it asap. For me it happens (only on certain conditions which I am not able to determine yet) inside an asyncCall that calls itself, so I think it may be the same issue
  • exactly, windows player and win32 export (console exe). Same error but no stack traceback
  • @tproper if you just need to read and write json files gideros has a native json plugin http://docs.giderosmobile.com/reference/plugin/json From the project tree on the left, right-click on Plugins and add it - keep in mind that if you need to tes…
  • Release of AnotherMovieClip 0.5. Fixed some bugs here and there and improved with "pause" control. hgy29 you were right, shame on me
  • More than their overhead I am worried by the "control" we have on them: since we can stop them only using a break or return, if they are waiting in a queue to be processed, we won't have a synchronous response - which - speaking of animations may be…
  • @antix I'm not sure, but I think that there is virtually no limit since we're using fake threads http://forum.giderosmobile.com/discussion/comment/57637/#Comment_57637
  • @antix whoops thanks, I will fix it asap. I've seen at least another bug that needs to be fixed on setAnimation and another one in stopOnFrame.. I hope I can get my hands on it in the weekend. Many more bugs could come out as I switch a couple of e…
  • thanks, that did the trick! it was Leaky by Andy Bower: do you know if we have an alternate method to get the same debug output? Basically it keeps track of how many instances of any class are "live" in any moment.
  • @SinisterSoft how?
  • Not that I am aware of, and I don't think I would have had the need to do it. Maybe this happens in some third party class I used. I will try printing Core.asyncall value in file loading order to see if it disappears from a certain point on, thanks
  • @Apollo14 it is awesome indeed! I couldn't have done it without your example, hgy29 and sinistersoft improvements to gideros, gregbug, and hints from many people around here I am just returning a bit to the community thanks to you all!
  • I suppose that the reference to the function may be different even from different runs of the same release, now I get 0084D3F8: I am still on 2018.12 and waiting for the download of 2019.1 to see if this fixes it. However, no typo, same ctrl+c - ct…
  • @SinisterSoft I'm sorry it was my fault: it was late and I wasn't paying attention to the position of the white space.. Attached the last release of anotherMovieClip, with usage examples and TNT Animator Studio by @GregBUG: mac version of TNT A…
  • I tried, and I'd say you're right it's pretty much the same: maybe precaching looks worse, because there is a small delay while it is creating all the instances. I have a prototype which can precache textures or not: can you suggest how to benchm…
  • I'm wondering if preloading all textures won't be counterproductive in terms of resource consumption: we use most only a portion of the texturepack (ie player moving vs player dying). Preloading all the textures that we may need later would not kee…
  • Thank you, that should stop its resource consumption completely or do I have to annihilate its reference/collect garbage? @antix I don't have real proof to show yet, but I think it looks pretty awesome: in windows player I placed 500 instances of …
  • Allright, I have to do this then.. Is there an example of "fake movieclip" handled by fake threads? How do you handle timings? Thank you
  • @antix I had those sprites attached to my actors and I was setting those visible/not visible but I had the issue, so I went for another option (using removeFromParent as I wrote here) but it's not worth it. I have to say, the overall performance doe…
  • It lags on windows player, so I assume it woud lag anywhere else I am planning to switch to sinistersoft math operators, but I am not using too many math operators there. I will try with zerobrane's watch panel to check if the conditions are met …
  • @Apollo14 I think that one of the reasons why I choose Gideros over "the crown" and others, was the ability to compile apps locally on my laptop. Another reason worth mentioning now in the list is that it is free and Open Source. If you're not happ…
  • I love your christmas helper, I forgot you did it! It should be featured somewhere. Everything is fine now, I had to manually insert those version numbers. Thank you