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tetnic

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tetnic
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  • GREAT!!!!!
  • it={ "CONTROLLI", "Puoi spostare e ridimensionare un campo di gioco tramite le gesture", "Un tap breve sulla cella la scoprirà.", "Per posizionare una bandiera devi usare un tap lungo.", "Se premi e mantieni su una cella che ha un numero le sue cel…
  • Ok now restarting the studio I don't see the error, but I have noticed that it loses some settings about the code dependencies. So I need to set them again at each start.
  • Thanks a lot. It worked for me too.
  • Thank you, I already saw that, but is not useful because it seems to not supporting the stringify mechanism. I'm basing on this post, if it's valid yet: http://forum.giderosmobile.com/discussion/comment/48204/#Comment_48204 But I'm not able to mak…
  • In my function the "subclass" name is mandatory, only to force every class to have a __classname. But I think that having the choice could be the best solution. I have also searched for info about macros... but I cannot make it compile. Is it yet a…
  • Hi @hgy29, Yes that is the solution I was trying to implement as a workaround function Core.class(super, subclass) local cls = Core.class(super) -- Set __classname on metatable return cls end
  • I have printed the entire metatable of an object and it is clear that the field __classname is set only for Gideros' classes. For example __classname= "Sprite" I'm creating a workaround function that returns a subclass and sets the field. Hope i…
  • Thank you @MoKaLux and @oleg. Thank you for your encouragement and advice on the site. @oleg the game you reported to me is really cool! It's yours? I will certainly consider developing my game.
  • Hello guys, sorry for my long absence. I was super busy redesigning my site. After almost a month of hard work I finally made it !!! www.mauropesci.info is online again ... The time has come to start with the series of articles I was talking abou…
  • @MoKaLux I had a quick try and it works now.
  • I encounter this problem when trying to run your game on my Mac. Oops, something went wrong... An error occured in the code Please inform the app developer about the details below, they will help him fix this in the future. |D|finalts.png: No su…
  • @LostVGM unfortunately my website I'm working on a complete rebuild of my website, and it's not online at the moment. If you don't know yet you can refer to this, where you can find a lot of organized info: https://project-awesome.org/stetso/aweso…
  • Yep, you are right. In fact my initial vision is a series of tutorials that follows the construction of that game step-by-step covering also some brief concept about its architecture. Introducing, where possible new concepts related to the "mobil…
  • @antix thank you sincerely for your extremely valuable suggestions. I didn't know the existence of that dossier, and the style tune is great! I'll try to do my best and I'll take you all updated about the work also for help and other hints.
  • @MoKaLux yes youtube tutorials will be awesome, but I will have some troubles with the spoken part of it. @oleg yes... unfortunately you are right. I think that no one will care, and complain, about an open-source no-profit clone of some game, but…
  • Technically you are doing what is called "extension" or "category" on some languages as obj-c and swift where you add behaviors directly to an existing class without use the inheritance mechanism. You have another way to obtain the same, that is to…
  • @antix yes, but it can blur only the sprite to which the shader is applied, what I want to achieve is the blur to have effect also on the content that is under that sprite.
  • Another idea for experts. Maybe the trick can be obtained using a ViewPort for the same sprites added to the stage, and applying to it the blur effect???
  • I need to blur "everything" that is under a certain sprite, so to use a rendertarget I need to calculate the correct portions of all sprites on the stage and copy them into the rendertarget accordingly, but I think it will be very costly, especiall…
  • And he is right! Thank you @hgy29 that's exactly what is was looking for.
  • Hi, thank you for your help. Unfortunately I need to replace parts of a target (smaller areas inside it) so changing the transform will apply it to the entire image.
  • Hi @MoKaLux, Yes the code is clear and in general it is the same thing I do. Thank you for your help Mauro
  • Ok, it is was due to a my fault when indexing the pixels inside a table. Thank you for your help.
  • Reading the sourcecode I also tried several values of "format" when loading the Texture, but nothing changed.
  • Hi all, Maybe there are few Mac users out there. Finally I have understood where the problem is: when opening files I must specify the "|D|" prefix, if not I think that the runtime tries to use another path to work with. The strange is that if I u…
  • Tried a clean install, restarted my Mac and now works!!! Thank you for your support
    in Debugging Comment by tetnic May 2019
  • Yep
    in Debugging Comment by tetnic May 2019
  • Had a quick try, but cannot suspend in debug on both the player and on device.
    in Debugging Comment by tetnic May 2019
  • Thank you. Debugging from device is sufficient to me. Have you tested with Gideros Studio or ZBS?
    in Debugging Comment by tetnic May 2019