i like layering sistem a lot
its easy to make menus, ui, to change gamestate
event listener is also simple to use
ide feature
one click test/send to mobile without cable
I'm writing as a newbie that almost lost the chance to know about Gideros . I think I'm a lucky guy because instead of leaving and forgetting about it I decide to learn a bit more.
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me too
i found gideros after i tried almost all popular cross…
i understand what you are saying
but i never said gideros should change the way it works (i think gideros is actually the simplest engine to work with) and this is huge advantage compared with others, and it needs to be shown to publicity
when promoting a product you have to think how other people think
for me i think promoting is very important to grow community( even if noob community it still create space for other programers to make plugins and stuff)
another fact is that we liv…
Defold and gamemaker probably gain more popularity cuz of editor and juicy tutorials
I tried botf them before gideros, and they are so unnatural you end up learning editor instead of focusing on game problems and still editor doesnt help you much
I believe that it is interest of any app store to offer best packed product that they have. Its just that we came to a point where there are sooo many good games. The competition is huge. And surely there are other things involved like calculating w…
So I've decided to not do anything else until I release current chosen project. No matter what. Even if I'll be frustrated or disappointed in the process, or whatever.
I learned that my lack of game design skill/will always choke my game in late dev…
Can someone convert my example project to cbump, I really would love to try it but don't have time to study it.
Bump has a few advantages as it calculates the rebound and the actual collision point - even if an object is travelling faster than the …
PS: love in itself sucks but the tutorials are plenty!
... So I googled it and one of the answers to my problem was: "I won't use love2d for mobile games, it wasn't meant for that". That was the end of my story with love2d.
Not true, love2d is gr…
http://forum.giderosmobile.com/discussion/1887/improve-performnace-with-mesh
Btw., forum search tool acts kind of weird, I always have to go trough google
site:forum.giderosmobile.com word
@pie Ill try a bit harder to do it with mesh before I go with that : )
@oleg That cmd rotates whole mesh obj, I wanted to rotate only selected vertices from vertexArray, not sure if I was very clear what I want to achieve
Just extended it a bit more to be useful for buttons and stuff
Circle = Core.class(Mesh)
function Circle:init(__, r1,r2, WID, HID, COLOR, ALPHA, STEPs, PULL, CUT)
local STEPS = STEPs or math.floor((math.pi/4)*r1)
local COLOR = COLOR or 0
local …
@pie Yes, sort of, but I would need to dig too deep, I think, to understand how svg path works. The great thing is that we can use InkScape to export svg paths. Also it seam that only if you draw path2d with outlines enabled, you can get clear antia…
I was troubled cause I thought +1will let me avoid getting 0 (cause I cant use 0 in array) but it only made me problems
cur = 1
mod = 13
local arr = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}
print((arr[cur]% mod)+1)
cur = 1 -> returns 2
cur =…
I have a stupid question about lua
why does modulus start from 0 ?
if they wanted more "humanly" language and moved arrays to start from 1 whats the point of modulus starting from 0 ?
I know it is possible to force array to start from 0 by arr[0] …
Great! Thanks!
It actually has all the tools but very little guides on this matter (or Im missing something again(or it is hard to find it)).
a class based on a mesh with 9x2 triangles and an appropriate texture array would be the most elegant and…
wow thats awesome, and I missed that too
so this saved me couple of lines and its much easier to write
function patch_9(img,cut,wR,hR)
local t = Texture.new(img, true)
local tx = Bitmap.new(t)
local w,h = tx:getWidth(), tx:getHeight()
local r…
Not really what i needed but I came up with my patch9 function
function patch9(img,cut,wR,hR)
local tx = Texture.new(img, true)
local w,h = tx:getWidth(), tx:getHeight()
local rt = RenderTarget.new(wR, hR)
--top part
local r1 = TextureRegion.…
I think I found it. Its called slice9 class:
http://forum.giderosmobile.com/discussion/7380/slice9-class#latest
You also posted there, a method using setTextureCoordinateArray
Im looking at it right now, trying to understand it