Thanks for your info.
Now what i am doing is... kind of 'lazyloading'.
On First rendered, the item hasn't initialized the particle effect until it is first used.
Subsequently, it skips the init with an 'if-else' checking.
Really Thanks for your inputs. Sure i would go through the Gidero's Particles now (i didn't know about that...)
By the way, as promised, I have uploaded my mini project.
Basically, after touching the third item (rightest one), the s…
By the way, i think I understand overall what I messed up now...
I used to do initialization in the Constructor.
But those initialization always call the base class functions before those from subclass.
As an alternative, I need to have another fu…
Thanks for your response. Do you mean this? (Adding to both base and subclass).
Item = Core.class(Sprite)
self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
Hi, I am a newbie here. I am using v2018.2.
I would like to know why it requires Permission of 'fine GPS location' by default? Also, even though after adding the Plugin 'Require' and without the GPS location ticked, the APK exported still requires …