Quick Links: Download Gideros Studio | Gideros Documentation | Gideros Development Center | Gideros community chat
pmanna - Gideros Forum

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Top Posters

pmanna

About

Username
pmanna
Joined
Visits
6,886
Last Active
Roles
Member

Comments

  • @Mells As I'm one of the interviewed developers (guess the game engine I've talked about...), I may be able to (briefly) answer some of your questions myself. Great! But who are they? I'll just link to my introduction on the forum, the game is the…
  • Application size? Multilingual game would be huge, and may not fit on every device. Why? If, as it happens here, there's audio, then I agree, it gets bigger, but if text stays as text, and not "burnt" into an image, then difference is certainly ne…
  • It's certainly not Linux / Chrome only, I'm having the same on Safari / Mac. The key seems to be the Mark All Viewed, if I remember correctly manually going through all "new" discussions doesn't give the issue, it's just my impression though
  • Uitstekend! (excellent, in Dutch) I'd be interested in understanding the (technical?) reasons behind having multiple versions instead of a multi-language one...
  • @nat12 The original projects are available at https://www.box.com/s/fdfc1853cd924aa30cf3 I know @ar2rsawseen has modified the Android version, iOS version is still the same though.
  • Well, the sample code certainly does: it actually uses iAd, but it's trivial to make it work with AdMob. When I posted the original sample to @ar2rsawseen, I've done both versions, however I'm no good at documenting things... If you're fine with ha…
  • Last time I went (2009) I've put in the final feedback form that _at least_ a split between iOS and OS X conferences would help! OTOH, they publish the videos shortly after, so the main push to "be there" and get the latest news is somewhat reduced.…
  • @atilim Thanks for your prompt reply, as always! Yes, I'm aware that reading PNG is not the same than having different texture formats: the "visible" problem, from the user POV, is that, with so many different resolutions, apps look bloated for no …
  • Oh, and let's not forget it includes @GregBUG 's TNT Particle Engine!
  • Are you stealing my apps, now? :-/ ;-) I didn't think it was worth an announcement because it's nothing new, I just ported it to Gideros to have a more modern code base (and go Retina, iPad and Android in the process, all at the same time), but the…
  • Done! Hope to see it soon…
  • @louis, I may be missing something, but it seems to me that, in the create() method, you're leaking memory (the Cocoa way): you shouldn't need to "retain" the view, as it was created using an "alloc/init" combination, so the additional retain would …
  • This wouldn't solve the issue @atilim was talking about, i.e. sprites off screen still affect performance right now. IMO, if you need to add and remove sprites while the game proceeds, then it's worth to add and remove related bodies as well: maybe …
  • I don't think it's available yet: I was planning to develop one myself, but it isn't a high priority. Can you wait?
  • I guess the actual answer should come from Atilim, however my impression is that it should be a plugin, and it will be a bit convoluted: the ImagePicker returns either a UIImage (and we can't pass it to Lua directly, AFAIK) or as URL (but I'm not 10…
  • @mykyl66 I've indeed avoided box2d when it turned out to be too much of a pain to adapt to its quirks than just doing simple things myself, and I'll do it again. However, there are requirements for interactions so complex that physics can definitely…
  • I'm facing the same issue in these days, with an additional requirement: the world could be MUCH larger than the screen, so it would be better to add/remove bodies/sprites on a as-needed basis to avoid overloading the code with objects that are too …
  • The @4x would only work if the base size is 320x480: personally I prefer to set it at 640x960 (that looks like the best compromise right now), so the new iPad would be @2x, and the "old" 3GS would get @half (but, I actually never bothered, the 3GS s…
  • @fawzma Are you using ARC? If not, then you're leaking memory in a couple of places…
  • Actually, I had the same problem, that's why my latest game had the approval delayed: I had it developed with "No Scale - Center" (and I guess you had it at "No Scale- Top Left)" in order to have it working for iPhone & iPad, but that was a mist…
  • Game is now live (at last!) on the App Store as well. http://itunes.apple.com/app/start!-free/id508178438?ls=1&mt=8
  • @uneulv Sorry, I should have written it down better: I know that a single PE file can contain references of many shapes. My question was that, if the images are in a texture pack, it seems to me that there are two issues: - Shapes must be traced man…
  • @ar2rsawseen We've found some issues with "the new iPad"(™ ?), so the binaries are back to review.
  • I've only used PhysicsEditor marginally in the past (i.e. pre-Gideros support), I was exporting the paths in another format and processing them manually. Now I'm trying to get back to it for something more complex, that would actually use the physic…
  • Great, got it! (OK, name is wife's, she's the one with Paypal) One question, though: I've Inkscape 0.48 installed, as PDF export with 0.47 was inaccurate, but in the docs it's specified that's not supported: how's that?
  • Are we there yet? It's almost the 15th here… :-w (Looking forward to it, if that wasn't clear enough!)
  • In review, so it will take a few more days: will certainly post it here.
  • @ar2rsawseen Documentation is an art, and one I'm not very skilled at… :-( What I can do is set one of the sample projects up with ads, on both platforms, and post it here: if someone else can help writing things down, I can certainly give any info…
  • @techdojo You're right, most of the permissions have nothing to do with the game but are required by the ad networks: I've used AdWhirl, and the publisher chose the networks to implement (where one had that puzzling "phone state" requirement). Havi…
  • @OZApps That's strange, I know (and that's why I was joking about), but no, the two things are actually disconnected: they also have a "regular" iPad app for lawyers, so they're not new to the app world.