Hello Folks, how are you?
I'm reading about the possibility of export an XCode project, not an .app, for the desktop version. Well, the .app (Mac, .exe Windows) is based on Qt, but I think that is possible to "convert" this to an XCode proj.
Hi folks. I've made some corrections on the new player, and added some new api funcs to use in desktop. :P
Sorry for delay @SinisterSoft and @keszegh
This features and corrections will be available soon!
@keszegh in my test it works! O.O
filtering: (boolean, default = false) Whether or not the texture is filtered (antialiasing).
@yubaro, please, rename the luac.exe (to luac2.exe for example) and luac (to luac2).
This will cause that Gideros will not found the compiler (luac.exe) and skip this step. :-)
luac.exe is for windows compiler
luac (without extension) is for macosx…
@yubaro Oooh, renaming this remove the luac compile step!
Yes, I think that we have to do this, because the luac compile only for 32 bits, and not for both architectures!
I will look at this and post something about, soon!
@MobAmuse okay. :-) Let me know if you (or anyone) get an error with the libraries.
@SinisterSoft one of my plans is to do this. I'm starting to organize scripts to build for windows! You can see some instructions on how to build the player in here…
Hello folks, sorry for the delay about this task:
Here are the 64 bits libraries that you can use to build iOS 64 bits apps.
These libraries contains both binaries (32 and 64 bits) to buil…
Here is our pull request with some new features:
- iOS 64 bits support (removing luac compile step);
- removed license conditional on main Gideros library, that can interfere in build step, creat…