having an animation divided on several texture packs i think is not a good idea (performace side),
so i think is better to try to optimize your texture distribuition (one animation inside one texture pack if it's possible) and then subdivided on se…
you can retrive current animation frame with
and/or with editor you can mark a frame with "stop" property and event will be raised on that frame...
just like in example 5
you should ignore circle collision and then check if there is a collision with square sprite?
if you need a more precise (and fast) collision detection you should use TNT Collision Engine. (it's free)
New version of my particle engine for Gideros Mobile SDK!
In this version:
Hide/Unhide bug fixed.
Added LuaJit Compatibility
some code optimizations.
(TNT Particles Engine 2... do you want a tech sneak peak ? hihihi!)
if you send me a sample project i'll try to help. (maybe a tnt vpad bug?)
tried to change
and see wh…
tried but won't work...
the problem is (like @ar2rsawseen say me in email)
i downloaded qt creator 2.4.1 and qt lib 4
and now all compile and works fine!
on osx (10.9.2) qt creator 5 (last version works fine btw).
so on Win…