mine works fine, including your ads and inapp plugins, so very happy with it. Only if I could get more downloads on Android Getting x2 times more downloads on iOS and also more money from admob on ios.
Hi @ar2rsawseen I installed Android 5 on my nexus 5 and downloaded Mashballs to see if your app still works and it does not - it would crash on a launch screen. My app still works though luckily. Are there any known issues with 5 or something that d…
@SimplesApps I have only one product and it worked fine for me. You can try to put a logging print out in every method and run it step by step and see what happens. I am also not an iOS guy unfortunately.
what I meant is that you need to make sure you properly added the product to itunes
You need to create a product, upload a screenshot (can be anything at this point) so the prod…
@SimplesApps I ended up using the same iOS app and by flipping that flag it will become a player.
Right, these articles helped me a lot but if you were able to request product details
successfully, I am not sure why it does not work with purchases…
I did not rename my app but just flipped a flag gdr_initialize(..., false) to gdr_initialize(..., true) - this will make it as a player.
Then deploy the player to your actual device and run your gidero…
i actually have a totally different experience with iOS. I hate iOS, I hate xcode and objective C. I hate macs and i-devices and I think Apple is an evil company But...iOS makes me x4 times more money (mostly ads) and I get x2 more downloads and f…
@Disciple can you post a screenshot of your project tree in Xcode? When you add folders to your project, you can add them by reference or not (you will see colors of subfolders will be blue or yellow).
Arturs, do you know if admob in your plugin will respect ads refresh properties set via admob web interface or will actually override this setting? The reason I am asking is that I am playing with one of my apps to see how revenue will change if I s…
are you sure you have %s or %d in your localized string to which original string is changed? Because it is changed before being processed by string.format
shame on me - forgot to put %d in a localized string
thank you for your help!
lol I am sorry, I should've been clearer. In the example above the number won't be showed at all, so "Score: %d" will be localized but %d will be replaced with nothing. So you will see "Очки: " and no number after it.
unless I am missing something again, looks like it does not work when string.format parameter is a number:
local score = 1000
local text2 = TextField.new(font, string.format("Score: %d", score))
i guess I am doing something wrong here.
here is an example using your sample project.
I added these lines to ru_RU.lua
l["wolf"] = "Волк"
l["bear"] = "Медведь"
l["Animal is %s"] = "Животное %s"
and this in the main.lua:
local curAnimalName = "…
you have this example
local text = TextField.new(font, string.format("Hello, %s", "Arturs")
What if my string parameter needs to be localized as well and that parameter is actually a variable. Something like that:
local text =…
thanks but in my case it won't make a difference as I need to load everything first, so the lag will still be there.
good to know about mini - I was actually testing my app on nexus 5 as well and the lag is not that noticeble also.
BTW I found qui…
so I tried to preload 6 textures and it is super fast now.
BUT the RAM utilization on iPAD jumped from 60Mb to 130Mb (according to Xcode)
Is that a bad thing? I am reading that the best practice is to keep RAM utilization around 50-60Mb especiall…
@ar2rsawseen looks like ads:getWidth() and getHeight() always return 0 for admob/ios. Is this a known issue? I have a banner on the top and the rest of the game scene is resized based on its size - it worked fine in Android.
Is there a better tech…