Finally, i got to work with some C functions enableDimming and disableDimming. I've compiled the plugin with QT and works like a charm . However, the next step getting work the basic steam library still doesn't work. mmmm, i supossed there is my .p…
I'm trying to build a Steam plugin for Gideros Desktop. This is the unique tutorial i found for this topic. I try to recreate the example cited on first post:
require "myFirst"
local result = myFirstPlugin.addTwoIntegers(14, 48)
print("\n\nSample…
In other way, my game on Gideros 2015.09 Mac executable export, results on a generic Mac error when i leave the program with application:exit(). This error appears a couple of seconds after the screen exit.
That's not happens with previously Gidero…
After replacing the controller.dll file with the 2015.08 version, the game works fine in Gideros 2015.09.
Deleting the file gmedia.dll it seems doesn't take effect on the game.
And setKeepAwake is working fine now also. Thanks ar2rsawseen and tkhn…
In Windows when i comment the line require "controller" the game works fine (with keyboard control)
In the other way i installed the 2015.09 version on my Mac. Exported executable Mac file works fine with the controller, but leaving from app genera…
After installing 2015.09, the executable game exported or the game running on Gideros Players hangs with a generic Windows error. This just happens when reach the line:
require "controller"
Gideros has in his directory Plugins the file controller.…
Interesting..., i didn't know them. Thank you! As far, i had found groupees and thegreenlightbundle. Is there any other important bundle i'm missing?
P.D. Congratulations for your greenlit, that was so fast!
Thanks ar2rsawseen, at the last was the TntCollision library that get me the error. I've updated to the last version and now works like a charm!
It seems old version from 2012 doesn't work properly with 2014 Gideros.
After a change on the directories, finally I leave from this bug. On my real device i got the Gideros white screen (similar to Gideros Player) but the game doesn't has been launched.
This is the execution Log:
05-24 17:29:54.549: I/ActivityManage…
It works! thanks guys!, and this routine is really very fast!
I leave here my code for every frame:
table.sort( aZombies, function(a,b)
return a.sprite:getY() > b.sprite:getY()
end)
for i = 1,num_zombies do
self:removeChild(aZombies[i]…
@ar2sawseen : Yes, that's true. The problem is what can i do if all the sprites move along the screen. How to update his index value?
I'm think something useful could be to do some sort like:
stage:remove(sprite[i]) --remove my sprite from the st…
I've change the order of loading the assets, and this made the magic for me. No errors now on simulator. Perhaps, now my game could pass the store checking.
I fix the stripes using only pair coordinates. The autoscaling has problem with odd values. The executable works fine on my iPad2, but with emulator i read the following error:
"music.mp3 : No such file or directory."
and the execution stop in emu…
I disable autorotation, because i see some stripes of 1 pixel along my blocks. I guess should be because some strange effect of the autoscale retina to ipad2 graphics. But when i set with autorotation NO i got the screen right with any stripe on it.
Well, it seems that Landscape left on Gideros is not Landscape left on Iphone devices. I had to choose Landscape Left on Gideros, and on XCode I choose Landscape Right. After that, all the app looks fine on my iPad with slide notifications correctly…
Hello, i followed the instructions in detail, and finally i got the iap working. But, always the first time i press my control to buy coins, the Google windows doesn't appears, i have to click again the button to get working the Google Checkout wind…
It can be possible the time loading entrance, I programmed to wait 4.5 secs, but maybe it could take more. However, i haven't any problem when install the game on my iPad2 (iOs 5.1.1). The iTunes resolution say:
"We found that your app crashed on a…
Now, i've created a executable on my iPad and i got some weird result. The setup is:
- I've set Gideros project as Landscape Left orientation, no autorotation.
- In XCode i've choose Landscape Left for iPhone and iPad devices. Only "landscape left"…