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storing coordinates in a table — Gideros Forum

storing coordinates in a table

hello there, gideros people.

Can anybody tell me how to store coordinates in a table, please?

What I am trying to achieve:
I have a set of coordinates that I would like to use to draw a shape:

[[[79,39],[82,41],[84,48]],
[[84,48],[89,52],[90,59]],
[[70,29],[77,35],[79,39]],
[[66,67],[63,54],[66,50]],

I would like to store these coordinates in a table and draw the shape something like:
shape:lineTo(0, -40)
shape:lineTo(20, 0)
shape:lineTo(-20, 0)
shape:lineTo(0, -40)
But using a for loop:
for c = 1, #coords do
   shape:lineTo(coords[c].x, coords[c].y)
end
Any help would be appreciated. Thank you.
my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
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Comments

  • Apollo14Apollo14 Member
    edited April 2019 Accepted Answer
    (sorry, maybe I didn't fully understand what you're trying to do)
    Lua tables are very convenient.
    local coords={}
     
    coords[1]={x=0,y=100}
    coords[2]={x=100,y=100}
    coords[3]={x=100,y=0}
    coords[4]={x=0,y=0}
     
    square_shape:beginPath()
     
    for c = 1, #coords do
       square_shape:lineTo(coords[c].x, coords[c].y)
    end
     
    square_shape:endPath()
     
    --you can have lots of nested tables:
    local otherCoordsTab={}
     
    otherCoordsTab[1]={
       {79,39},{82,41},{84,48}
    }
     
    --to access it:
    local num=otherCoordsTab[1,3,1]
    print(num) --prints '84'

    Useful info about original Lua tables construction syntax:
    https://www.lua.org/pil/3.6.html
    And info about enhanced table syntax in Gideros:
    http://docs.giderosmobile.com/reference/enhancement/easyarray#Better and easier syntax for arrays

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  • hi appolo14, thank you for your prompt reply.

    That worked! What I did:
    	-- shape
    	local shape_points = {}
    	table.insert(shape_points, {x=0, y=-40})
    	table.insert(shape_points, {x=20, y=0})
    	table.insert(shape_points, {x=-20, y=0})
    	table.insert(shape_points, {x=0, y=-40})
     
    	local shape = Shape.new()
    	shape:setFillStyle(Shape.SOLID, 0xeeeeee)
    	shape:setLineStyle(2, 0x001100, 1.0)
    	shape:beginPath()
    	shape:moveTo(0, 0)
     
    	for p = 1, #shape_points do
    		shape:lineTo(shape_points[p].x, shape_points[p].y)
    	end
     
    	shape:endPath()
     
    	self:addChild(shape)

    Thank you very much for your help. Do you think that is the right/best way of doing it?
    my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
  • Apollo14Apollo14 Member
    edited April 2019
    MoKaLux said:

    Do you think that is the right/best way of doing it?

    I guess yes.
    Perfomance-wise, 'table.insert(shape_points, {0,40}' is slower than 'shape_points[1]={0,40}'
    (with 'table.insert' engine will have to pre-check what stuff is already there in table)

    But you won't notice it unless you are filling lots of tables in one frame :D
    > Newcomers roadmap: from where to start learning Gideros
    "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
    “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
  • Thank you apollo14.

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  • As above, but could be written as:
    coords={{x=0,y=100},{x=100,y=100},{x=100,y=0},{x=0,y=0}}
    or simply
    coords={{0,100},{100,100},{100,0},{0,0}}
    with coords[1][1] being 0 and [1][2] being 100

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  • thank you sinistersoft.

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  • olegoleg Member
    edited April 2019
    I do so:
    			 coords.x= {
    			{1,2,3,4,5},
    			{1,2,3,4,5},
    			{1,2,3,4,5},
    			{1,2,3,4,5}
                              }
                            coords.y={
                              {1,2,3,4,5},
    			{1,2,3,4,5},
    			{1,2,3,4,5},
    			{1,2,3,4,5}
                                }

    or
    coords={
    {{79,39},{82,41},{84,48}},
    {{84,48},{89,52},{90,59}},
    {{70,29},{77,35},{79,39}},
    {{66,67},{63,54},{66,50}}
    }
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  • yes, I did the latest! Thank you oleg.
    my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
  • antixantix Member
    edited April 2019
    I don't know how the code you have actually works correctly. In theory you need to move the cursor to the first coordinate and then loop from 2, #points.

    Not doing so would draw a funny line from 0,0 to the first actual coordinate where you want to actually begin drawing from.

    And with tables.. use table[#table + 1] = whatever to append to the end of a table quicker than table.insert. I suppose you could always use table[n] = whatever but I think table[#table + 1] = whatever is better ;)
  • hello antix, that code worked because all my shapes are drawn from the 0, 0 origins. If the starting point is not at 0, 0 then I use moveto(x, y) and loop from 2, #points.

    Ok, from now on when inserting things in tables I will use table[#table + 1] = whatever.

    Thanks a lot all of you for your help and your precious advice.

    I need more practice but I don't want to burn out!
    my growING GIDEROS github repositories: https://github.com/mokalux?tab=repositories
  • antixantix Member
    @MoKaLux just incase you decide to start drawing from an origin other than 0,0 I'd suggest modifying the code now so it is more robust :)

    and if you burn out.. don't worry.. it will only be for a little while.. and then you'll be right back at it!

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