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Compile for iOS on Windows/Linux!! — Gideros Forum

Compile for iOS on Windows/Linux!!

snookssnooks Member
edited December 2017 in General questions
I saw this just now...

https://dkimitsa.github.io/2017/12/12/robovm-now-linux-windows/

... which looks promising. I don't have an iOS device and don't have access to the XCode files required anyway so can't test it. But it seems like a great project.
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Comments

  • Should be a nice way to be immune from xcode updates too.
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • totebototebo Member
    edited December 2017
    This looks great. And here is a silly question; would it work on Mac? I would love to bypass Xcode for iTunes builds, just like I bypass Android Studio for Google Play builds.
    My Gideros games: www.totebo.com
  • It seems as though I was a bit too excited about this, on first glance it looked like something that could compile arbitrary Xcode projects to iOS but it doesn't look like it. Sorry if I got over excited there.
  • It should have everything needed to build and sign code. Along with the files that need to be copied from a Mac, that's really all you need I think. I saw something similar a while back, but it looks like this person actually got it to work and has written some proper instruction on how he did it.

    Likes: snooks

    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
    +1 -1 (+1 / -0 )Share on Facebook
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