With the help of sirs here, i was able to complete my second game. now the thing is in my phone and other phone tested, it shows drop in fps and i noticed somewhat the phone heats, but my game is just a simple jumper, obstacles come, you just dodge by jumping over it, that's all. It's very simple in mechanics and i really suspect that my programming to blame -causing memory leaks etc.
As a newbie, I need to know sirs what is your golden-rule-to-effecient-coding or at least what you keep in mind when making your games.
I noticed myself: (i need to know sirs if these causes it)
-i usually use a lot of enter frame events..
-i like to put mathematical operations as arguments to functions like..
-i use just change the texture when using animations.. and using enter frame to control it..
that is one enter frame event per animation in one object.