Playing with Gideros for the first time today. After the frustrating experience of installing Eclipse and all the Android stuff (mainly in just making sure I was downloading the right versions of everything so it all played nicely together) I've got the players installed on my devices (that's a nice feature, I like that a lot - makes it so much quicker to test on a device).
So my question is on automatic scaling. In the properties for a project you can set the logical dimensions and scale mode. But, here's what I'm finding from my first tests:
1. On an iPhone, everything is good as I'm using 320 x 480 for the logical dimensions.
2. On the Acer A100 I have (7" tablet, 1024 x 600) scaling pixel perfect won't scale above 320 x 480 at all. Scaling letterbox gives good results.
3. On the iPad. It's not a nice scaling ratio to the iPhone screen. Scaling pixel perfect works well, scaling letterbox gives a fuzzy output due to the scaling amount.
I had the same problem whilst testing a competitor product but, in the configuration file there (which was a Lua file) it was possible to detect the device and alter the logical dimensions. For the iPad I changed the logical dimensions to 384 x 512 which then gave me 2x scaling, retaining a pixel perfect scale even when using letterbox. I could then alter layouts to accommodate the extra space.
So, is there any method for me to override the logical dimensions for different devices or the scaling amount? Obviously dealing with both platforms, I really need to find the best option for giving good results on all the main devices.
Any advice welcome
If I've missed something, do tell me - there's a lot of documentation and forum posts to go through.