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CRASH DUMMY available for iOS on APPSTORE! — Gideros Forum

CRASH DUMMY available for iOS on APPSTORE!

gorkemgorkem Maintainer
Season Greetings from Twelve Games!

CID is back! After the success of the PC and Console versions, this challenging game finally arrives on iPhone, iPad and iPod touch!



LINK TO APPSTORE

Features:

* Bringing a classic gaming brand to iOS.
* 16 Challenging levels Including 6 end level bosses.
* High quality cartoons and video sequences tell the story.
* Different abilities including sneaking, climbing, running and sliding.
* Various weapons including bazookas, ice lasers and flamethrowers.
* 25 different enemy types.
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Comments

  • Game looks awesome.
    Was it created with Gideros?
  • OZAppsOZApps Guru
    edited December 2012
    Giuseppe Crugliano, It looks amazing... Please share your experience and journey while making this app with the community. It is a rather impressive and animation rich game made with Gideros.

    twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
    Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
    Cool Vizify Profile at https://www.vizify.com/oz-apps
  • Just downloaded. The Get Tokens button gives an iTunes store error (invalid identifier). Not sure about the graphics either - looks quite burred on my retina iPad (and in many places lots of jaggy edges) and the font aliasing doesn't look at all good either. The word wrapping on the dialogue is weird as well, it splits words across two lines. Pause button in the game also goes to a quit dialog box for some reason (and doesn't actually pause anything going on behind). Quitting a level, then using 'BACK' on the level selector screen sometimes seems to relaunch the level again as well (I think it's an over-zealous touch area on the levels themselves).

    And on top of that I have absolutely no idea how to play it! I can't find any instructions or help (am I being thick?) I can swipe left or right to make CID zoom across but can't seem to touch the 'i' icon on the right of the first level and can't see anything else obvious to do.
  • moopfmoopf Guru
    edited December 2012
    Oh right, just realised there an invisible movement pad bottom left which only appears when you use it.

    EDIT: Game suffers from the problem most of these on screen movement pads have - it either moves not enough or too much as it sees fit. Sorry.
  • @moopf, I got the Lite version and I had some similar experiences

    1. The Pause tells me that I will loose all progress for that level
    2. I guess old timers (that includes you and I) need a button that can help understand what do you need to do, Current Objective. I found that missing specially on the Tunnel Level in the tutorial where CID learns to dash across the screen. There is a ladder below and a bucket hanging above (red herring) it took a while to realise that the ladder is in an opening accessible from that area.
    3. I also faced a couple of issues with touches,
    a. It is Atilim's fault that Gideros is a very fast framework, so the touches are a bit too fast/responsive on an iPad. (@Atilim make it slow like other frameworks...)
    b. There is something about the multi-touch, specially when trying to use the joypad and the jump at times, the joypad kind of freezes up (non-responsive)
    4. I did notice the Dialog text where the text is split on a letter by letter basis rather than the word by word basis. It did seem odd at first (I actually read and sat through the dialogs and introduction)

    I guess the reason for the blurry images on the iPad retina could be simply because there are no @4x images so the system might be using the normal 1x images and scaling them up for @4x I have not tried it on the new iPad just the iPad2

    The i icon on the first screen cannot be touched, it is removed automatically when you reach that area.

    I would still say that overall the game is quite intersting and responsive with amazing graphics and animations. I can overlook some of these things as at the end it is the gameplay and entertainment value, however the joypad lagging at times and multi-touch not responding is a bit that might need attention.

    I guess it is for Giuseppe to respond to these, but I had a little moment of fun playing it and it looks like a AAA title, good animation, good music and response framework (Gideros)
    twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
    Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
    Cool Vizify Profile at https://www.vizify.com/oz-apps
  • Hi All,
    First of all thanks to who downloaded the game (moopf). We addressed those error about the Identifier (did you get the Full or the Lite?) on the next version that won't go live until iTunes connect get back from Xmas Stop!.

    Follow the Tutorial to learn how to play. You essentially have a Virtual Joystick and two buttons, plus some actions you must do on the screen.

    Here is an in game trailer that shows you a series of actions CID the Crash Dummy can do. We will release other two Clips asap:




    The experience with Gideros so far was very good in fact we are workin on a second iOS and Android game with a BIG BIG License: TARZAN Unleashed.

    We created a custom Level Editor in Java (to run on both PC and MAC flawless), still rough but an invaluable tool to build the game. We manage all the Level Design, Game Logic, Dialogs, enemies, objects, messages etc into one single Dev environment (see the image attached, if someone wants to buy the entire framework let me know LOL).

    It was possible to add more and more feature to the game along with the new Gideros upgrades and the promptly support of Atilim, Gorkem and all you wonderful people in this forum!

    Season Greetings from Twelve Games!


    Schermata 2012-12-21 alle 09.30.20.png
    2077 x 1158 - 746K

    Likes: deniz

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  • I guess it is for Giuseppe to respond to these, but I had a little moment of fun playing it and it looks like a AAA title, good animation, good music and response framework (Gideros)
    Yeah, I don't normally pull releases apart like this here but as it overall feels like it should be a polished title, I thought the problems should be highlighted.

  • Yes no 4x because the game is already gigantic. We didn't use a Tiled System for several reason, from performances on low end machines (we were new to gideros and knew nothing).
  • Hi All,
    First of all thanks to who downloaded the game (moopf). We addressed those error about the Identifier (did you get the Full or the Lite?) on the next version that won't go live until iTunes connect get back from Xmas Stop!.
    Hi Giuseppe, I got the full version. Hope you didn't mind the honest feedback, it kind of felt like it was selling itself a bit short.

  • I guess it is for Giuseppe to respond to these, but I had a little moment of fun playing it and it looks like a AAA title, good animation, good music and response framework (Gideros)
    Yeah, I don't normally pull releases apart like this here but as it overall feels like it should be a polished title, I thought the problems should be highlighted.
    @moopf, I am with you, it is feedback for Giuseppe on the forums rather than scathing reviews from people on the net and I faced some of the same things that you mentioned.
    twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
    Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
    Cool Vizify Profile at https://www.vizify.com/oz-apps
  • All feedbacks are very very welcome as we need to address as much errors as we can in the next update and Android version that will be out on January 6th (IF WE CAN MAKE ADMOB AND IN APP BILLING WORKING!!! )
  • OZAppsOZApps Guru
    edited December 2012
    @Giuseppe, one more suggestion.. while it is nice and we would want everyone to know that the lovely app was made with Gideros, a commercially selling app that is like a AAA title should be released with a PRO license. That is the least that we can all do for future Gideros versions, support the Cetins with a thank you by getting the license when we release a commercial game.

    Just my $0.02 and a suggestion

    Likes: moopf, hgvyas123

    twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
    Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
    Cool Vizify Profile at https://www.vizify.com/oz-apps
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  • fantastic looking game, kongoratz....
  • @OZApps the game is released with a Full Indie License.

    Likes: OZApps

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