Hi Giderians,
Here is a new Gideros version mostly to keep up with android tooling upgrade.
It also contains a nice addition for your 3D games: the native bump library (cbump) now support 3D, with an API insipred by
bump-3dpd.
To enable 3D API, the newWorld() call now accepts three arguments: the cell size (as before), the required precision (if non zero, bump will align the resulting computations to the given grid spacing, thus avoiding some computations inaccuracies), and a boolean to enable 3D API. When 3D API is enabled, the Z coordinate is required and reported in all API calls.
Full change list:
Improvements[sprite] Allow ghosts to be constructed through a callback
[sprite] Add getPostionVector function
[plugin/bump] Add 3D support
[plugin/bump] Add precision information to avoid computation errors
[export/android] Update to latest android tools
[export/ios] Improve orientation management
[plugin/iab] Use android billing client v9.1
Download it from here: http://giderosmobile.com/download
Comments
Likes: MoKaLux
Viva Gideros 🍰
Likes: MoKaLux
Likes: MoKaLux
Likes: MoKaLux
For example, my game only support portrait, it's no problem on phone since its orientation is fixed. On tablet, Fixed screen orientations will be ignored, when it's upside-down, the content of the game is not rotated, only a rotation animation played. However, the banner on bottom will always on the bottom side when device is rotated, then the top side of the game is covered by the bottom banner.
I tested this case in some other game engines like Go* De*, its game content will be rotated on tablet.
It is almost the same as I reported in the release 2026.4 for iOS.
Likes: MoKaLux
- I have an app built for win32 export
- I uncheck Open console
issue:
- the build has still a myapp-Console.exe file 🤷♂️
Have you encountered this issue?
EDIT: I changed in myapp.gproj, win32_console="1" to "0" but problem persists!
Also deleted the file in the .tmp folder to no avail
And also copied the files over to a fresh Gideros project 🤔.
maybe it has something to do with the Plugins? My two cents.
EDIT: it seems to be an issue with asyncCall on win32 builds on Windows 11 (Windows 10 is ok)
Hope this help!?
Viva Gideros 🎉